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15 players · 12-hour days · social strategy

Spilled: A Social Reality Game Played in Real Time

Spilled is Socipic's chaotic social reality game where the group chat becomes the competition. Talk with real players, discuss favorite reality TV shows like Big Brother, Survivor, and Housewives, earn rewards for showing up in the conversation, read the vibe, vote, and survive as the game unfolds day by day.

How to Play Spilled

A Spilled game begins once all 15 player spots are filled. Day 1 starts automatically, and the game then plays out across 12 game days of 12 hours each (6 real days) with public chat, private conversations, item drops, nominations, eviction votes, and final placements.

The goal is simple: stay active, collect mushroom points, and grab any items that appear throughout the game. The more active you are in the main chat, and the more items you have in your inventory, the lower your chances of being nominated and evicted.

How to Stay Safe

You will not see one exact safety number, so you have to play the room. These are the things that usually matter most.

Stay Active

Show up in public chat and participate in the conversation instead of vanishing until nominations appear.

Earn Reactions

Other players can react to public posts. Positive reactions help show that the room is responding to you.

Build Relationships

Private messages matter for alliances, vote talks, warnings, deals, and finding out where the room is leaning.

Watch the Feed

Drops can appear during the day. Keys, Drink Me items, and Eat Me items can all help you stay safer.

Chat Is the Game

Public chat is where the cast talks, strategizes, argues, campaigns, forms alliances, reacts to what is happening, and posts images or GIFs. Older posts eventually stop accepting new reactions as the game progresses.

Private messages are where players make deals, compare information, coordinate votes, and test trust. Private chat does not replace public presence, and anything you say can still make its way back to the cast.

Nominations, Votes, and Evictions

Starting on Day 2, nominations happen automatically based on how players have been performing. No player chooses the nominees.

PhaseNomineesVote valuesEvictions
Day 1NoneNoneNone
Days 2–54 nominees3, 2, 1, 01 evicted
Days 6–83 nominees3, 2, 11 evicted
Days 9–112 nominees2, 11 evicted
Day 122 nominees2, 11 final eviction

Assign Your Votes

Choose a numbered button for every nominee and use each value exactly once. Selecting a value in another row transfers it to that nominee.

  • Four nominees: assign 3, 2, 1, and 0.
  • Three nominees: assign 3, 2, and 1.
  • Two nominees: assign 2 and 1.

Eviction Ties

If nominees tie in the eviction vote, one of the tied nominees is randomly selected to leave.

Items and What Matters

Eat Me, Drink Me, and Keys appear as drops in the public feed. The first eligible player to claim a drop adds it to their inventory.

Points

Points

Points are the loudest signal in the room. Strong posts, good timing, and the way other players react to you can shape your path more than any single pickup.

Keys

Keys

Keys are rare protection. They do not explain the whole game, but when pressure builds, having one can matter a lot.

Drink Me

Drink Me

Drink Me is a strong inventory boost. It sits below points and keys, but it is still worth watching for when it appears.

Eat Me

Eat Me

Eat Me helps, especially when the game is still crowded. It matters, just not as much as the heavier pieces above it.

Safety Score

Your Safety Score brings together your public chat activity, the reactions you receive, collected items, Mad Hatter results, and nomination history.

Nominations can hurt your standing, while surviving them helps you recover. Strong challenge finishes help too. The exact balance stays hidden, so stay involved, collect useful items, and make your challenge attempts count.

The Mad Hatter's Challenge

On Days 1–7 of Spilled, players can compete in a mini-game and submit one score. Once submitted, the score locks.

The best score earns the Mad Hatter Save for the following day, through Day 8. Saves stop on Day 9 when there are two nominees. That power can save one nominee from eviction, protect an ally, make a deal, disrupt another group's plan, or change the direction of a vote.

Your Mad Hatter results also influence your Safety Score, so consistently strong finishes can help your standing.

Day-by-Day Flow

Day 1
Meet the cast, start conversations, and collect drops before nominations begin.
Days 2–11
Check the nominees, strategize, collect drops, and vote. Challenges and saves are available earlier in the game; evictions resolve at day change.
Day 12
Two nominees face votes of 2 and 1. The final eviction leaves four players, ranked by Safety Score.

Fame and Fortune Payouts

Better placements pay more. Games already running retain their original rules and payouts. Fame helps your overall standing, while Fortune gives you more to spend around Socipic.

PlaceFameFortune
1st5075.00
2nd4040.00
3rd3022.00
4th2515.00
5th155.00
PlaceFameFortune
6th54.00
7th44.00
8th33.00
9th23.00
10th–15th00.00

Spilled FAQ

Short answers for new players learning how Spilled works on Socipic.

What is Spilled?

Spilled is a chat-driven online social strategy game on Socipic. Real players join a cast, talk in public and private spaces, build relationships, collect items, vote, and try to survive the room as the game moves day by day.

Is Spilled an online reality game?

Yes. Spilled is an online reality game because it uses real players, social strategy, alliances, voting, eliminations, and a season-like structure inside a browser-based Socipic game.

Are Spilled players real people?

Yes. Spilled players are real Socipic users, not computer opponents. The game changes based on what people say, who they trust, and how the group reacts.

How many people play Spilled?

Spilled is built for 15 players in a full cast.

How long does a Spilled game last?

Spilled lasts 12 game days over 6 real days. Each game day runs for about 12 hours, so a full Spilled game is built to move over several real days instead of all at once.

How does voting work in Spilled?

Assign each vote value once: 3, 2, 1, 0 for four nominees; 3, 2, 1 for three; and 2, 1 for two. Submit once to lock your ballot. One nominee is evicted per day; a Mad Hatter save protects its recipient.

What makes Spilled different from MadHouse?

Spilled is slower and more chat-driven, with timing, presence, item drops, and room awareness carrying more weight. MadHouse is faster and built around a house-game cycle of power, nominations, veto, and eviction votes.

Is Spilled free to play?

Spilled is currently free to join while Socipic is in beta. The Play page will show the current level and Fortune cost before you enroll if requirements change later.

How do I join a Spilled game?

Create a Socipic account, verify your email, open the Play page, and enroll in Spilled when a game is available.

Do I need Discord to play Spilled?

No. Spilled is played through Socipic in your browser. You can use Socipic game spaces for public chat, private conversations, item drops, voting, and game updates.

16 players · 12-hour days

The Grand Hotel

The Grand Hotel is a 16-player social strategy game with hidden competition results, private power decisions, ranked check-out ballots, and a scored Final 4.

How The Grand Hotel Works

The Grand Hotel is a 16-player social strategy game that runs across fast 12-hour game days. Players compete for power, nominate each other, use The Boy With Apple, cast ranked check-out ballots, and fight to build a strong enough game to reach the Final 4.

Outside of competitions and required decisions, players can use their time to socialize, build alliances, make deals, campaign for safety, and prepare for the next round.

The Game Cycle

The Grand Hotel begins with an opening Concierge competition. After that, nominations and The Boy With Apple are due on one day, followed by check-out voting and the next Concierge competition on the next day, until five players remain.

Day 1: Concierge

The game begins with all 16 players competing to become the first Concierge.

Players have the full game day to compete. The winner is not revealed until the day ends, when the first Concierge is officially crowned.

Nominations & The Boy With Apple

The current Concierge privately nominates three players to face check-out.

At the same time, every active player competes for The Boy With Apple.

The nominations remain hidden until the day ends, and the winner of The Boy With Apple is never publicly announced. Only the player who won is told that they hold the power.

Voting Day

Voting Day brings several parts of the game together.

Players submit their check-out ballots, the secret holder of The Boy With Apple chooses which nominee to save, and the next Concierge competition takes place.

When the day ends, The Boy With Apple is applied, the check-out vote is resolved, one player checks out of the game, and the next Concierge is determined.

The next day, nominations are due and guests play for The Boy With Apple.

The Boy With Apple

The Boy With Apple painting

Every active player competes for The Boy With Apple, but only the winner knows who holds it.

During Voting Day, the holder of The Boy With Apple must secretly save one of the three nominees.

There is no replacement nominee. Once The Boy With Apple is used, the three nominees become a final block of two players who can be checked out.

The identity of the holder remains secret.

Ranked Check-Out Voting

Because players do not know which nominee will be saved by The Boy With Apple, check-out ballots rank all three nominees.

Rank them from the player you most want to check out to the player you least want to check out.

For example, if your ballot ranks Player A first, Player B second, and Player C third, The Boy With Apple result decides which ranked choice becomes your actual check-out vote.

After voting closes, The Boy With Apple is applied first.

If Player A was saved, your vote moves to Player B. If Player B was saved instead, your vote remains on Player A.

Your ballot always becomes a vote against your highest-ranked nominee who is still eligible to be checked out.

The nominee with the most check-out votes is checked out.

Who Can Vote?

Who ballots?

All active players can submit a ranked ballot, including the Concierge and all three nominees.

Whose vote counts?

Once The Boy With Apple is applied, the two nominees who remain on the block do not have their ballots counted.

Saved nominee

The nominee who was saved by The Boy With Apple is safe and their ballot still counts normally.

Tie break

The Concierge's ballot does not count toward the normal vote total. If the check-out vote ends in a tie, the Concierge's ranking determines which nominee is checked out.

Concierge

A new Concierge competition takes place during each normal Voting Day.

Because the competition happens before check-out is resolved, a nominee who is later checked out may have performed well enough to win.

A checked-out player cannot become the next Concierge. If the top finisher leaves during the same Voting Day, power passes to the highest-placing eligible player who remains in the game.

The Social Game

The Grand Hotel gives players plenty of time between required decisions to work on their position in the game.

House Chat

Use the public chat to stay involved with the cast, discuss what is happening, campaign, react to nominations, and keep track of the mood of the game.

Private Conversations

Private chats are where players can build alliances, share information, make deals, coordinate votes, negotiate for safety, and discuss how they want the next round to play out.

The game moves every 12 hours, so waiting too long to start conversations can leave you with fewer options when a decision is due.

Final Five and Final Four

The Final Five

When five players remain, The Grand Hotel plays one final round using the normal nomination, The Boy With Apple, and voting rules.

The Concierge nominates three of the other four players, all five compete for The Boy With Apple, and the following Voting Day determines 5th place.

There is no new Concierge competition after this check-out.

Once 5th place is decided, the remaining four players advance to the finale.

The Final Four

The Final 4 are ranked based on the games they played throughout the season.

Final placement considers your activity, performance across Concierge competitions, performance in The Boy With Apple competitions, and how often you were nominated when you were eligible to go on the block. A small random element is also included.

Competition performance is based on your placements throughout the game, so consistently performing well matters even if you do not win every competition.

Activity and nomination history also matter, rewarding players who stayed involved and managed to avoid the block.

Once the Final 4 is reached, those factors are used to determine 1st through 4th place and crown the winner of The Grand Hotel.

Placement Rewards

Final placement is recorded when The Grand Hotel ends. Fame raises your standing, and F$ is spendable around Socipic.

PlaceFameFortune
1st100350
2nd48225
3rd26150
4th16100
5th1280
6th865
7th650
8th440
PlaceFameFortune
9th330
10th220
11th110
12th15
13th02
14th01
15th00
16th00

18 players · 12-hour days

Jungle Hustle

Start on a tribe, compete for immunity, and vote to stay in the game. After the merge, compete for your own safety. Reach the final two or three and earn the jury's votes to win.

What to Do Each Day

Each game day lasts 12 hours. Check the timer and your tribe's status, talk with your allies, and complete the actions available to you before day change.

Compete
Play the day's immunity challenge. You get one submitted score; you cannot replay it to replace that score. Missing a challenge hurts your tribe's result.
Manage Camp
Work to stock your tribe's supplies, or eat and drink while the fire is burning to improve your challenge bonus. Time this before submitting your competition score.
Search
You may search one cell of your camp's idol map per game day while idol searching is open.
Vote if at Risk
If your tribe is at Tribal Council, submit a vote and any idol plays before the timer ends. Today's council is based on the previous day's challenge.

Tribes, Swaps, and the Merge

Tribes
The full cast is divided into tribes. Before the merge, your challenge performance contributes to your tribe's result; the losing tribe goes to Tribal Council.
Swaps
A swap assigns players to new tribes. Check your new teammates and rebuild your voting numbers. There is no Tribal Council on Day 1 or on the first day of a swap.
Merge
The remaining players become one tribe. The top individual challenge performer wins immunity, and everyone else can be voted out. On merge day, immunity comes from the top individual score in the previous challenge.

Tribe arrangements and the timing of swaps and the merge vary by game. Follow the current tribe and immunity information shown in your game.

Tribal Council

Vote for another eligible player at your council. You cannot vote for yourself or the immunity winner. You can update your ballot before day change. An idol cancels votes against the player it protects; the player with the most remaining votes leaves.

Ties, Missed Votes, and Canceled Votes

A tied vote is settled by a random tiebreak, without a revote. If nobody submits a ballot, the least-contributing unprotected player is eliminated, based on challenge performance and camp production. If ballots are submitted but idols cancel every vote, an unprotected player is chosen by random draw. If every eligible player is protected, nobody leaves.

Camp Work and Supplies

Supplies belong to the tribe. Only one player can work at a camp at a time, and the job's bonus cost is paid when it starts. Finished jobs add stock for everyone to use.

JobTimeBonus CostBase StockBonus per Serving
Boil Water20 min3 points5 water+0.6 points
Cut Coconuts40 min4 points4 coconuts+1.0 point
Go Fishing90 min5 points3 fish+1.5 points

Base stock is for a six-player camp; production scales with camp size and available storage. Costs and gains are percentage points of your challenge bonus.

You can consume five servings total per game day, shared across water, coconuts, and fish. Stock must be available and the camp fire must be burning. When another player consumes stock you produced, you gain 20% of its bonus: 0.12 points for water, 0.2 for coconut, or 0.3 for fish.

How Your Challenge Bonus Works

You start at 15%, with a maximum of 30%. For challenges that use the bonus, a raw score of 100 with a 15% bonus becomes 115. The bonus locks when you submit your score; eating afterward does not improve that result.

Daily Decay and Challenge Exceptions

At each new game day, your bonus becomes 85% of its previous value, minus one percentage point, rounded to two decimals and never below zero. A 15% bonus therefore becomes 11.75%. Maze Run, Papers Please, and Cover Story do not apply the camp bonus.

Hidden Immunity Idols

Search one map cell per day for your camp's hidden idol. If you find one, you can play it at your Tribal Council to protect yourself or someone else attending that council. Choose the idol and its recipient before votes resolve; owning an idol does not automatically protect you.

You can pass an idol to another living player. Searching closes when five players remain. Final five is the last council where an idol can be played; it expires afterward.

The Jury Chooses the Winner

Later eliminations join the jury; early eliminations do not. The game ends with either two or three finalists. In a final-two game, the immunity winner at final three casts the sole vote to decide who joins them.

Once the finalists are set, challenges stop and jurors vote for a winner. Jurors can submit questions for the finalists. Keep your relationships in mind: the people you help vote out may decide whether you win.

Jury Rankings and a Tied Finale

A juror can submit a one-time ranking of the remaining players. If they miss the final vote, their highest-ranked finalist receives it. A tied finale is decided by the better average individual-immunity placement, then a random tiebreak if needed.

Fame and Fortune Payouts

Better placements pay more. Fame increases your standing, while Fortune is spendable around Socipic.

PlaceFameFortune
1st90235.00
2nd45155.00
3rd36100.00
4th2975.00
5th2265.00
6th1155.00
7th745.00
8th440.00
9th335.00
PlaceFameFortune
10th225.00
11th115.00
12th110.00
13th05.00
14th02.00
15th00.00
16th00.00
17th00.00
18th00.00

16 players · 12-hour days

The Magnate

Build alliances, nominate two rivals, and campaign to survive the public vote. Reach the final three, then convince the public to choose you as the winner.

How The Magnate Works

The game begins when all 16 places are filled. Use house chat and private conversations to build alliances and agree on nomination targets. The cast chooses who faces the poll; players outside the game decide who is evicted.

The Daily Cycle

  1. Nominate

    While nominations are open, choose exactly two other active players. Your choices are final once submitted. Nominations close 10 minutes before day change.

  2. Campaign

    The highest nomination totals determine who faces the public poll. Nominees can make their case for staying. Game members cannot vote in the public poll.

  3. Eviction

    The nominee with the most public votes is evicted when the poll resolves. The game continues in 12-hour days as the cast gets smaller.

The Final Three

At four players, nominations close and the next public vote determines the finalists. The final three then face a vote to win. Their final placements are decided by that winner vote.

Fame and Fortune Payouts

Better placements pay more. Fame raises your standing, while Fortune gives you more to spend around Socipic.

PlaceFameFortune
1st225800.00
2nd105500.00
3rd80450.00
4th30400.00
5th25350.00
6th20300.00
7th16250.00
8th13200.00
PlaceFameFortune
9th10100.00
10th850.00
11th645.00
12th540.00
13th435.00
14th330.00
15th225.00
16th120.00

13 players · 5 day weeks · fast house strategy

MadHouse: A Fast-Paced Online Social Strategy Game

MadHouse is Socipic's take on the reality TV phenomenon Big Brother, built as a fast online social strategy game for real players. Form alliances, compete for power, nominate housemates, use the veto, count votes, survive eliminations, and manage the jury as control of the house shifts from round to round.

How the Game Moves

Once the house fills, the game begins and moves through a series of fast-paced days. Each day focuses on a major part of the game, such as the Head of Household competition, nominations, the Power of Veto, or an eviction vote.

Between those events, players have time to work on their social game. Form alliances, make deals, negotiate for safety, compare votes, campaign to stay, and figure out where everyone stands before the next decision is made.

House Chat

The main house chat is where everyone can talk together. Use it to stay involved, build relationships, and keep up with what is happening across the house.

Private Chats

Use one-on-one and group chats to form alliances, make deals, discuss nominations, coordinate votes, and campaign for safety without the entire house seeing the conversation.

Competitions

Head of Household and Power of Veto are decided through timed mini-games. Winning power can give you control over nominations, protect you from eviction, or change the direction of the week.

Jury

Players who finish 9th through 3rd become members of the jury. Once the final two players are established, the jury votes to decide which finalist wins the game.

The Weekly Cycle

MadHouse plays out in fast five-day weeks. Each day focuses on one major part of the game, with time between events for players to talk, form alliances, make deals, campaign, and prepare for what comes next.

Day 1: Head of Household

The week begins with the Head of Household competition. The winner is safe for the week and chooses the two nominees.

In most rounds, the outgoing HoH cannot immediately win HoH again.

Day 2: Nominations

The HoH nominates two players for eviction. Nominees can campaign for votes, make deals, and prepare for the upcoming Power of Veto competition.

Day 3: Power of Veto

The HoH, the two nominees, and selected players compete for the Power of Veto.

The winner can later save one nominee or leave the nominations unchanged.

Day 4: Veto Ceremony

The veto winner decides whether to use the Power of Veto.

If a nominee is saved, the HoH chooses an eligible replacement nominee. Once the ceremony ends, the final nominees are locked in for eviction.

Day 5: Eviction

Eligible players vote to evict one of the final nominees. The player with the most votes leaves the game.

If the vote is tied, the HoH casts the deciding vote.

After the eviction, a new week begins.

Competitions

HoH and POV competitions use rotating mini-games such as Word Search, Number Rush, Plinko, Déjà View, Perfect Match, Deal or No Deal, and more.

Competition windows are short, so players need to submit before the timer expires. Most game stages can also advance early once every required player has submitted.

The Social Game

The time between ceremonies and competitions is where players build their position in the house.

House Chat

The public house chat lets everyone talk together, react to game events, campaign, discuss votes, and stay involved with the rest of the cast.

Private Messages

Private conversations are useful for alliances, deals, warnings, vote plans, veto discussions, and Final 2 agreements.

Group Chats

Group chats give alliances and voting blocs a place to coordinate together without messaging each player separately.

Jury Chat

Once players become jurors, they can use jury chat to discuss the remaining players and eventually decide who should win.

Endgame and Jury

Players who finish from 9th through 3rd become members of the jury.

As the house gets smaller, nominations and votes become more limited, and each competition carries more weight.

Final Three

At the Final Three, the HoH automatically nominates the other two players and casts the sole eviction vote.

That decision determines who joins them in the Final 2.

Final Two

Once the Final 2 is established, the jury votes for the winner of MadHouse.

Jurors can consider competition performance, strategy, alliances, loyalty, betrayals, social relationships, deals, and the way each finalist played throughout the game.

Timing and Missed Decisions

MadHouse keeps moving even when a player does not submit.

If a required competition entry, nomination, veto decision, or vote expires, the game can automatically resolve the stage so the rest of the house is not left waiting.

Your safest option is to make every required decision before the timer runs out.

Placements and Rewards

When you are evicted, your final placement is recorded. Players who finish in jury positions remain involved through the final vote.

Final placements can also award Fame and Fortune, with larger rewards for players who make it further into the game.

PlaceFameFortune
1st35100.00
2nd1250.00
3rd845.00
4th540.00
5th435.00
6th330.00
7th225.00
PlaceFameFortune
8th220.00
9th115.00
10th00.00
11th00.00
12th00.00
13th00.00
14th00.00

Quick Tips

  • Keep an eye on active timers.
  • Talk to people before you need their vote.
  • Know where the votes are before eviction.
  • Think about the replacement nominee before using veto.
  • Remember that players you evict may eventually sit on the jury.

MadHouse FAQ

Short answers for new players learning how MadHouse works on Socipic.

What is MadHouse?

MadHouse is a fast-paced online social strategy reality game on Socipic. Real players compete for power, form alliances, nominate other players, vote, survive evictions, and try to reach the final jury vote.

Is MadHouse free to play?

MadHouse is currently free to join while Socipic is in beta. Requirements can change later, and the Play page will show the current level and Fortune cost before you enroll.

Are you playing against real people?

Yes. MadHouse is played against real Socipic users, not computer opponents. The strategy comes from conversations, trust, alliances, competitions, votes, and how the cast reacts to each move.

How long does a MadHouse game last?

MadHouse moves in fast five-day weeks, and most game days only last a few minutes. The full game length depends on cast size, evictions, and the finale, but it is designed to move much faster than slower social games.

How many people play MadHouse?

MadHouse is built for 13 players in a full cast.

What is an online reality game or ORG?

An online reality game, often called an ORG, is a multiplayer social competition played online. Players usually compete in challenges, form alliances, vote, survive eliminations, and create a season-like story with real people.

Do I need Discord to play?

No. MadHouse is played through Socipic in your browser. You can use Socipic game spaces for public chat, private conversations, competitions, nominations, votes, and game updates.

How do I join a MadHouse game?

Create a Socipic account, verify your email, open the Play page, and enroll in a MadHouse game when enrollment is available and you meet the current requirements.

How do nominations and evictions work?

Each MadHouse week includes a power competition, nominations, a veto phase, and an eviction vote. The Head of Household nominates players, veto can change the final block, and the house votes to evict.