House Chat
The public room sets the tone. You need people talking with you, but every visible move gives the rest of the house something to read.
14 players · 5 day weeks · fast house strategy
MadHouse is Socipic's fast online social strategy game for real players who love reality TV competition. Form alliances, compete for power, nominate, use veto, count votes, survive eliminations, and manage the jury before the house turns on someone new.
Enroll from the Play page and wait for the house to fill. Once the game starts, each week moves through timed power competitions, nominations, veto decisions, and an eviction vote against real people.
The pressure is speed. You need enough trust to survive the vote, enough presence to avoid becoming an easy target, and enough timing to grab power when it appears.
The public room sets the tone. You need people talking with you, but every visible move gives the rest of the house something to read.
One-on-one and group conversations are where deals, blindsides, vote checks, and damage control happen before the house sees the result.
HoH and POV power come from quick mini-game scores. The competition window is short, so missing the moment can cost you safety or control.
Evicted players can become jurors. The endgame is not just surviving votes; it is leaving people willing to reward your game.
MadHouse compresses the house-game loop into a five-day week. Every day has a job, and every job can change who is in danger.
Day 1
The week starts with a Head of Household competition. The winner gains power and is safe while shaping the week.
Day 2
The HoH names two nominees. If you are on the block, your social work and veto odds become urgent.
Day 3
The Power of Veto competition gives one player a chance to protect a nominee or keep the nominations the same.
Day 4
If veto is used, the HoH may need to name a replacement nominee. The final block locks before the vote.
Day 5
The house votes, one player leaves, and the next week begins unless the game has reached the final jury vote.
HoH controls the week. POV can break the plan. The house can still flip the vote, so power is strongest when it comes with numbers.
Competition days use a fast timer. Submit before the window closes or the rest of the house may decide the power without you.
The rotation can include Word Search, Number Rush, Plinko, Y2Krazy, Perfect Match, Deal or No Deal, and more.
The POV field can include the HoH, nominees, and drawn players, so even people off the block may decide whether the week changes.
Most game days only last a few minutes. If everyone required for a stage submits early, the game can also move forward before the full timer expires.
Every week is a chain reaction. Winning power gives you control, but every choice leaves evidence for the rest of the house.
The HoH is safe for the week, nominates two players, and may need to name a replacement nominee if veto is used. In most rounds, the previous HoH cannot immediately win HoH again.
Nominees are officially in danger. They cannot evict each other during the final vote, so they need veto, votes, or both.
The veto winner can save a nominee or keep the block the same. If veto is used, the HoH chooses an eligible replacement nominee.
The final nominees face the house vote. The nominee with the most votes is evicted. If the vote ties, the HoH can break it.
MadHouse is not only competitions. The conversations around the competitions are where the house decides who is useful, dangerous, disposable, or worth protecting.
The main room is where players campaign, make promises, call people out, discuss nominations, react, and try to influence the house.
Private messages are for alliances, deals, shared information, vote plans, veto talks, warnings, and Final 2 agreements.
Groups can coordinate quickly without messaging everyone separately, which matters because MadHouse moves fast.
Jurors can compare notes, discuss the remaining players, and decide how they feel about the Final 2.
The further you get, the less room there is to hide. The people you evict can become the people deciding whether you win.
As the house shrinks, there are fewer people to nominate, fewer votes to hide behind, and fewer places to stay quiet.
The normal HoH, nomination, veto, and eviction structure continues. POV can become especially important because replacement options are limited.
The HoH automatically nominates the other two players and becomes the sole eviction voter, choosing who reaches the Final 2.
The jury votes for the winner. Jurors can judge competition wins, loyalty, betrayal, strategy, deals, social bonds, and overall gameplay.
MadHouse is designed to keep moving. The safest approach is simple: make your decisions before the timer runs out.
MadHouse keeps moving. If a required decision expires, the game can auto-resolve it so the house is not stuck waiting.
Your placement is recorded. If you land in a jury placement, you move into the jury side and can help decide the winner later.
Final placement can pay Fame and Fortune. Higher placements earn larger rewards, with the winner receiving the largest payout.
The short version: win competitions, build relationships, make deals, nominate carefully, use veto strategically, survive the vote, and manage the jury.
Better placements pay more. Fame raises your standing, while Fortune gives you more to spend around Socipic.
Short answers for new players learning how MadHouse works on Socipic.
MadHouse is a fast-paced online social strategy reality game on Socipic. Real players compete for power, form alliances, nominate other players, vote, survive evictions, and try to reach the final jury vote.
MadHouse is currently free to join while Socipic is in beta. Requirements can change later, and the Play page will show the current level and Fortune cost before you enroll.
Yes. MadHouse is played against real Socipic users, not computer opponents. The strategy comes from conversations, trust, alliances, competitions, votes, and how the cast reacts to each move.
MadHouse moves in fast five-day weeks, and most game days only last a few minutes. The full game length depends on cast size, evictions, and the finale, but it is designed to move much faster than slower social games.
MadHouse is built for 14 players in a full cast.
An online reality game, often called an ORG, is a multiplayer social competition played online. Players usually compete in challenges, form alliances, vote, survive eliminations, and create a season-like story with real people.
No. MadHouse is played through Socipic in your browser. You can use Socipic game spaces for public chat, private conversations, competitions, nominations, votes, and game updates.
Create a Socipic account, verify your email, open the Play page, and enroll in a MadHouse game when enrollment is available and you meet the current requirements.
Each MadHouse week includes a power competition, nominations, a veto phase, and an eviction vote. The Head of Household nominates players, veto can change the final block, and the house votes to evict.